Ping-Pop
A downloadable game
Made for Global Game Jam 2025 - Bubble.
A game about racking up the highest score possible as you ricochet across the screen, capturing enemies in bubbles and popping them out of existence for fun and profit.
LEFT MOUSE - charge and shoot
[Holding the button charges until you reach maximum bubble size, in which case it auto-fires. If you run out of meter while charging, or the charging bubble is touched by an enemy, the bubble pop and your used bar is refunded.]
RIGHT MOUSE/SPACE - swap ammo type, elemental bubble meters are filled via picking up the relevant powerups.
POPPING/RICOCHET - Pink bubbles refund the meter spent, Fire bubbles give you a damaging fire trail, and Ice bubbles make you unable to be slowed while the buff lasts.
SCORING - You score is increased by popping bubbles with captured enemies, and it scales both with your killstreak and the speed you're going, so go fast and destroy them all!
AND A HIDDEN SECRET AT MAXIMUM SPEED~~~
Credits:
Jan Kuhn (TalespinnerLore) - Gameplay and Mechanics
Alex Dressler (FallenDraconian)- Menu Design and Menu Art
Samuel Tuttle (Spectorious) - Sprites, Music, and SFX.
Published | 3 days ago |
Status | Released |
Authors | TalespinnerLore (Jan Kuhn), Spectorious, FallenDraconian |
Genre | Survival |
Tags | 2025, Arcade, ggj2025, Global Game Jam, Top-Down |
Comments
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FYI, the '_Music' is just because this is the version that has music.